![]() The Tiger series threw out that system and started a new one: the analog stick swing. Each truly new virtual golf game has forced players to make a big change. The biggest thing to get used to is power control. ![]() You can still add spin to the ball by shaking the Wii Remote while the ball is in flight, which is still kind of awkward (it always has been), but you get used to it. Mess up big time, and your ball will basically make a 90 degree turn while in transit. The slightest twist of the wrist on your downswing OR your follow-through will result in some amount of fade or draw. I'm still learning how to use the controls! I'm going to hit the sand once and awhile! Hey, speaking of the controls, I was surprised how insanely accurate the Wii MotionPlus is in this game. I especially don't like how you actually lose experience for bad shots. Zach: Yeah, the focus thing is nice, but I'm not as big a fan of the RPG aspect. There's also the mechanic where you can focus one skill for an event, which was absent in earlier titles. In Tiger Woods 11, you level up like in a role-playing game and slowly make your skills better with every shot you make. the gear you bought made you a better golfer. Zach, you would be more at home in the previous edition, as that featured a career mode with all the trappings from the older games e.g. Neal: The skill-building aspect actually featured a big change from last year's version. Suddenly, I've been pulled off of the comfy confines of my couch and forced to stand in front of my television, swinging the Wii Remote like an actual golf club. I barely recognize the new Tiger, what with its automatic draw and fade control, Wii MotionPlus, and lack of skill-building, calendar-based career mode. Five years later, I dug into Tiger Woods 11 for the Wii, and what a difference half a decade makes. I had all the best gear, all the best stats, and all the glory. At the end of my virtual golfer's illustrious career, I was sinking eagles left and right, flooring the competition on the tour, and knocking the socks off all the pro challenges. That game sucked me in so hard that I probably sank more time into it than the entire Metroid Prime trilogy. Zachary Miller: I haven't played Tiger Woods since 2005 on the GameCube. I thought the career mode was difficult to dive into, but the basic groundwork was excellent, though it had quite a learning curve. I got sucked into the game last year after previously never playing a Tiger Woods game before. It was a rather ground-breaking experience, especially since it was one of the first and best games to feature Wii MotionPlus. Neal Ronaghan: I played, enjoyed, and reviewed Tiger Woods 10 for Wii last year.
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